![paul neale](/img/default-banner.jpg)
- Видео 170
- Просмотров 1 047 256
paul neale
Добавлен 16 ноя 2008
3D Technical Director & Trainer | 28 + years industry experience
For almost 3 decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.
I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.
I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.
My channel is generally for sharing tutorials on how I work and solutions to production problems.
For almost 3 decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.
I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.
I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.
My channel is generally for sharing tutorials on how I work and solutions to production problems.
Procedural Vine Growth
The vines are not using any plug-ins, particle systems or MCG. It was created 100% procedurally with modifiers and base objects.
Tutorial on the way.
Tutorial on the way.
Просмотров: 418
Видео
Procedural Tire Rolling
Просмотров 327День назад
Procedural rolling tire. Timing isn't great at the moment but I have little time to play with that more. Tutorial will follow in the near future.
Scissor Lift
Просмотров 1,4 тыс.3 месяца назад
Banged this together for someone. maybe I'll do a better break down at some point.
Owl
Просмотров 6143 месяца назад
This project was done some years back for Fuse FX A custom tool set created at PEN Productions called Bird Brain was used to generate, comb and animate the feathers. All rigging was done in 3DS Max.
3DS Max Optimized Stretched Leather
Просмотров 1,8 тыс.5 месяцев назад
Quick way to create optimized stretched leather
3DS Max Conform Ties
Просмотров 2,8 тыс.5 месяцев назад
I show a great way to conform ties around several objects at once and keep a clean solution.
3DS Max Using Generic Textures
Просмотров 9335 месяцев назад
This video show a technique for using generic textures instead of having to paint textures for each asset. This time save time in production as well as save memory at render time or in real time applications. I used this technique extensively on the movie Return to Neverland where all of London was textured using traditionally painted textures.
3DS Max Game Barrel
Просмотров 6255 месяцев назад
Ok, so it was five minuets. Quick game res barrel model.
3DS Max Scene Set Up for Modeling
Просмотров 1,8 тыс.5 месяцев назад
This is a break down of how I set up my scenes while I'm modeling. I like to model with a camera and base lighting setup so that I can see good looking results as I work and I can also model to the camera I'm going to be rendering from. That isn't possible when you are modeling for a large production but it still helps to understand that what you are modeling will look good in the finals.
3DS Max Dock of the Bay Breakdown
Просмотров 2,6 тыс.6 месяцев назад
Break down of how this set was created using both procedural modeling and poly modeling. This is not a tutorial on exact steps but an over view.
3DS Max Low Poly Wood Crate
Просмотров 9816 месяцев назад
Poly Modeling a low poly wood crate in 3DS Max
3DS Max Procedural Clay Well Breakdown
Просмотров 2,6 тыс.7 месяцев назад
3DS Max Procedural Clay Well Breakdown
Substance Painter Geometry Masking
Просмотров 1,1 тыс.7 месяцев назад
Substance Painter Geometry Masking
3DS Max AMP Substance Painter Setup
Просмотров 1 тыс.7 месяцев назад
3DS Max AMP Substance Painter Setup
3DS Max Hard Surface Boolean Workflow
Просмотров 7 тыс.8 месяцев назад
3DS Max Hard Surface Boolean Workflow
3DSMax 2024.2+ Procedural Static Electricity
Просмотров 4,5 тыс.9 месяцев назад
3DSMax 2024.2 Procedural Static Electricity